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artifact.txt
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1995-04-05
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8KB
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152 lines
================================================================
Title : "The Artifact" for DOOM II ARTIFACT.WAD Version 1.0
Author : Paul Schmitz
Email Address : 71776,337
Description : You've been to hell and back, now it's MILLER time!
Unfortunately the officer you pounded earlier is
now your new CO. Guess who gets the next S**T
detail? While boarding the drop ship, you find out
some strange goings-on are happening at a UAC
facility in the Andes mountains. It appears that
what recently happened on Mars is happening here.
People rising from the dead, demons and monsters
gnawing the living. Not good!
You are to meet some undercover operatives at the
facility who will lead you to a secret base nearby
(Something about having to climb a waterfall and
navigate some sewers). You hear a rumor about the
discovery of an alien artifact that supposedly
started this whole mess. You also hear a story
about a UAC backed raid by a company of storm
troopers that failed miserably. The one lone
survivor kept babbling about "blowing up a
mountain", though not the way they intended.
The drop ship doors open, and you hit the ground
running. Great! An entire company of veteran
spacers gets wiped out, and they send you in alone
with a pistol, just because you did it before.
Fortunately, a reception party is waiting
for you. Unfortunately, THIS reception party is not
the undercover operatives you were to meet! AMBUSH!
Additional Credits to : id Software for making THE BEST GAMES IN THE COSMOS:
DOOM and DOOM II. Raphael Quinet, Brendon Wyber,
Anthony Burden, and Simon Oke, contributors/
developers of the BEST Doom editor, DETH 1.2a GCC.
Jens Hykkelbjerg for RMB, an excellent Reject Map
editor.
And a very special THANK YOU to Jack V and
the rest of the folks at Sensor Based Systems for
DeePBSP. Rebuild nodes for a 400K PWAD in 42
seconds? You guys are truely GODS for large
PWAD-builders like me!!!
NOTE: Anyone who uses DeepBSP and hasn't paid these
guys their 20 bucks are A-Holes of the first order.
Sorry for the strength of this statement, but
these guys deserve every buck and I paid the $20
gladly. Anyone who builds LARGE PWADs and used BSP
1.2 KNOWS what I'm talking about (OK, I'm
off my soap box).
I would also like to credit Leo Martin Lim for the
excellent discovery for invisible platforms which
he used in PWAD called "Dooms day of UAC"
(UAC_DEAD.WAD).
Last, but certainly not least, I wish to thank my
lovely wife Lynn, who allowed me to pursue my
DOOMing pleasure. And, of course, Jonathan and
Matthew (my two boys and future DOOM hall of
famers), who I stupidly ignored for two weeks while
learning to build Doom WADs. I hope (but doubt)
that it was worth it.
================================================================
* Play Information *
MAP# : MAP01
Doom Version : Requires DOOM II 1.666 or greater
Single Player : Yes
Cooperative 2-4 Player : Yes (haven't played in Coop mode)
Deathmatch 2-4 Player : No (Way too Big!!!)
Difficulty Settings : Yes (All)
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New three level episode from scratch using MAPS
01-03 (only 01 available for now).
Build Time : Don't ask! (amongst earning a living, loving my
wife and playing with my boys, I squeezed in as
much time as I could working on this PWAD. I
figure a good 1000 hours worth of work).
Editor(s) used : DETH 1.2a GCC version, DeePBSP 3.1a, RMB
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, just give me credit in your TXT file!
You MAY distribute this WAD, provided you include this file , with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
BBS numbers: CompuServe, GO ACTION, DOOM II Levels (Lib 21, called
DM2ART.ZIP, search using ARTIFACT as search parameter
TO PLAY:
============================================
To play this WAD, put the WAD file in your DOOM2 directory.
At the command prompt type: doom2 -file artifact.wad -skill 4 -warp 1.
It starts at MAP 01.
============================================
* Author's Notes *
This PWAD requires DOOM II version 1.666 or greater.
I originally intended this PWAD to be one huge level, until I discovered
that I could no longer save games because of the limit placed on the size
of the save game file. Even though the original level is now broken into
three parts, I tried to keep the look and feel of one big level. Let me
know if I succeeded.
This PWAD was developed on a 486/DX2/66MHz with 16MB RAM and a VIPER
accelerator card with 2MB of VRAM (and I pushed its performance to the max
when I designed this PWAD). Those of you that may be computer-
impaired (i.e., slow 486) will probably not enjoy this PWAD. My only
suggestion to you (besides buying a better computer) is to
shrink the screen size until performance is adequate, or view the PWAD
with the -nomonsters switch.
Many complaints about tough beginning (in UV mode). But HEY! Walking into
an ambush is not supposed to be easy! My advice? If you make it passed the
ambush with 40 points or more of health, you should have no problem with the
rest of the level!
For those of lesser skills, keep an "eye" out for the "Eye in Symbol"
thing. These denote secret passages to healing areas where you can
recharge. But be forewarned, the "trade-off" for using these healings might
not be worth it in the long-run. Side note: Even if you don't use the
healing areas, the intra-level teleportation may come in handy later in the
game.
Please do not use a Reject editor on this PWAD. I have already used RMB
and have included the reject file is used called ARTIFACT.REJ. This file
sets up special effects throughout the level. If you do use a reject
editor, there is a good chance you may drasitically effect the playability
of this PWAD.